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Product details
File Size: 6692 KB
Print Length: 920 pages
Publisher: The MIT Press; Har/DVD edition (October 22, 2010)
Publication Date: October 22, 2010
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B00835SEWK
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This is not for beginners! The book contains great information about creating audio with C BUT the code rarely works since this book was released 6+ years ago. I wish there was an updated version or at least errdata page and the header files doesn't work(portf.h)I don't think I can continue with this book as NOTHING works.
First and foremost this, book is a great resource for understanding how to program audio. It is area is the severely lacking in the computing world, so every little bit helps.But there are some issues.1. If you get the Kindle version you don't get the accompanying DVD data. However, if you contact MIT Press, like I did, they are pretty good at getting you a copy of the disc for free. And you must get the DVD, there is a lot of great information on it.2. The book does start out on the right foot with an introduction to C. I think this is important because I think the bulk of people interested in this book are probably Digital Audio Production guys who are Power Users but might not have done real programming. But even if you are coming from an experienced C programmer angel I don't think it hurts. However, I believe it is important that the book starts off giving an introduction to C because it sets the tone for the book, and where the book should stand out. There are no GOOD intro to audio programming books. Most books for the audio programming are usually geared toward advanced programming or signal processing, or are so watered down the as you give a non-audio interested programer the basis to get a job done. This is a problem, because sure you can fine plenty of intro to programming books that are happy to teach you some graphics programming along the way, but never for audio. It is ambitious this book tries to take this route.3. Unfortunately, the code style doesn't skill to that newbie-to-digital-audio style.First, this is an edited anthology book and it seems that every author for every section decided to do their own coding style for each section. And not just for the code itself, but also for compiling the code [the book switches from MAKE to Scons and back and never explains why]. The problem is, as should as you understand the code from one section, you end up having to relearn everything for the next because the next author has changed the code style. I don't understand why the authors didn't try to correct for this. Plus the authors don't stick to proper code conventions. A good example of each of these problem is the change between chapter 5 to 6. The code from C to C++ without any reason, but what makes it extra annoying, is that that C++ in improperly formatted ( Example: All the headers for all the classes are in 1 file. ) It is hard to tell, if it was supposed to be poorly written C code in C++ files, or a C++ program poorly organized and written to act like C without making use of classes.Second, the code style itself, doesn't stick to simple easy to read conventions. The authors get into a bad habit of using more advanced C/C++ tricks to write less code [highly abbreviated variable names, Ternary operations instead of true If/Else code blocks]. Sure it is good for them, bad for the learner when you are trying to learn everything step-by-step [ And for you 'advance programmers' who scoff at reading someone complaining about those things, remember you were a newbie once too] You should NEVER write optimized code in any form when you are trying to teach something! That is irresponsible, and disrespectful toward your students who are trying to learn.Third the end goals seem to change, as they are teaching you. You first learn how to generate a simple realtime sound with PortAudio [the ultimate goal], but then everything become about generating a wave file for output and the reader is left pondering how to generated more then one sound at a time and keep it going. When they do get to how to make a realtime plug-in, you aren't taught how to create a simple synthesizer, you just end up making a delay line. Sure a delay line is important, but it doesn't teach me, how I need to manage MIDI and generate sound continuously...Anyway, if you can deal with those 3 things then you will get a lot out of this book and don't get me wrong there in this book.However, this book really needed a few more revisions to be everything it could be. Maybe someday that will happen.
Not so much a book as it is a collection of chapters that relate to the subject of programming audio applications. There isn't really a clear direction and subjects tend to change drastically from chapter to chapter. Still, it is full of really cool algorithms and contains lots of information (with great graphics) to get you started in audio DSP. My only real complaint is the example code uses horrible style and is devoid of comments.An example where multiple variables are declared using vague names:double r, rsq, rr, costh, scal;Or sometimes they use comments but the variable names are meaningless.:a = exp(-k/T); //calc the constant ratio value
I've just reviewed Designing Audio Objects for Max/MSP and Pd and referenced this book so it's only fair I review this as well. This book is not very beginner friendly despite the learning C chapters in the beginning. If anything it's more of a refresher on C. So, that being said I highly recommend this book as a pure beginner intro C Primer Plus (5th Edition) to C very big but thorough. This book is such an essential part of my library now and such a valuable resource in the world of DSP and what goes on in the engine of your favorite DSP environments. If you are interested in how Csound or Max works under the hood or just want to start trying to contribute to open source projects yourself this is such a great place to start! My appreciation goes to all of the authors involved in this project!
As a seasoned coder new to audio processing I give this book 5 big stars. It explains through numerous coding examples and projects all of the major aspects of coding for audio. It also provides cross-platform libraries you will find essential, as well as extra chapters not included in the book via the included DVD. I was able to synthesize my own sound waves, and even write my own wav file player within a week.That said I would not recommended this book to someone who is unfamiliar with coding. The authors do try to give an introduction to c programming, however I found that the examples in this book would be very difficult for a new programmer to be able to follow, let alone compile, given that there are many libraries which must be linked etc. Personally though, I loved that upon opening the book for the first time I could flip through the pages gingerly and see tons and tons of straight c code. The theory is there, but more importantly so is it's practical application, and that's what makes this book awesome.
This may be the only book you'll need on audio programming. It has a C primer in Chp 1, then it goes into each of the cornerstones of audio programming... faders, effects, FFT,... everything! This is one hefty book. It should keep you busy for a long time. The enclosed DVD is also very thorough. Just get this book before you buy anything else.
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